Path of Strategy
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Path of Strategy
FLUFF | Skill Type: Target: Field Requirements: Ranged Weapon (Doesn't need to be equipped) Concentration?: No. Handseals?: No. Makes Contact?: No. Action Cost: 1 Action Speed: 10 ticks Duration: 50/100/150/200 ticks NOTES = |
CHAKRA COST: 0 COOLDOWN: 0 DAMAGE: 0 EFFECT: The User throws their weapon with a parachute attachment, creating a shadow on the field. For the duration all Shadow Ninjutsu gain +1 Accuracy. Stacks with other instances of this jutsu. | |
CHAKRA COST: COOLDOWN: 0 DAMAGE: 0 EFFECT: The User throws their weapon with a parachute attachment, creating a shadow on the field. For the duration all Shadow Ninjutsu gain +1 Accuracy. Stacks with other instances of this jutsu. | |
CHAKRA COST: 0 COOLDOWN: 0 DAMAGE: 0 EFFECT: The User throws their weapon with a parachute attachment, creating a shadow on the field. For the duration all Shadow Ninjutsu gain +1 Accuracy. Stacks with other instances of this jutsu. | |
CHAKRA COST: 0 COOLDOWN: 0 DAMAGE: 0 EFFECT: The User throws their weapon with a parachute attachment, creating a shadow on the field. For the duration all Shadow Ninjutsu gain +1 Accuracy. Stacks with other instances of this jutsu. |
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FLUFF | Skill Type: Target: Requirements: Flashbang Concentration?: No. Handseals?: No. Makes Contact?: No. Action Cost: 1 Action Speed: 10 Ticks Duration: 50 ticks NOTES = |
CHAKRA COST: MAINTAIN COST: DAMAGE: EFFECT: The next Shadow Ninjutsu used within the duration is treated as a Sneak Attack. | |
CHAKRA COST: MAINTAIN COST: DAMAGE: EFFECT: A target suffers the effects of a Flashbang. The next Shadow Ninjutsu used toward the target within the duration is treated as a Sneak Attack. |
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FLUFF | Skill Type: Target: Self, Field Requirements: Concentration?: No. Handseals?: No. Makes Contact?: No. Action Cost: 1 Action Speed: 10 ticks Duration: NOTES = |
CHAKRA COST: 0 COOLDOWN: 0 DAMAGE: 0 EFFECT: Define a shady region of the battlefield as a "Shadow Territory". Those not in the region cannot target the user with Contact-type actions. Shadow Ninjutsu targetting those inside gain Advantage (or lose Disadvantage). The user gains Advantage on stealth checks. |
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FLUFF | Skill Type: Supplementary, Shadow Ninjutsu Target: Weapon Requirements: Weapon Concentration?: No. Handseals?: No. Makes Contact?: N/A Action Cost: 1 Action Speed: 10 ticks Duration: 100 ticks NOTES = |
CHAKRA COST: 5 COOLDOWN: 0 DAMAGE: 0 EFFECT: Channel Shadow Imitation through a weapon, allowing it to target somebody's Shadow as a Called Shot which binds them for 20 ticks. Lose the weapon until the bind is broken, at which point it is considered dropped. | |
CHAKRA COST: 25 COOLDOWN: 0 DAMAGE: 0 EFFECT: Channel Shadow Imitation through a weapon, allowing it to target somebody's Shadow as a Called Shot which binds them for 35 ticks. Lose the weapon until the bind is broken, at which point it is considered dropped. | |
CHAKRA COST: 50 COOLDOWN: 0 DAMAGE: 0 EFFECT: Channel Shadow Imitation through a weapon, allowing it to target somebody's Shadow as a Called Shot which binds them for 50 ticks. Lose the weapon until the bind is broken, at which point it is considered dropped. | |
CHAKRA COST: 100 COOLDOWN: 0 DAMAGE: 0 EFFECT: Channel Shadow Imitation through a weapon, allowing it to target somebody's Shadow as a Called Shot which binds them for 65 ticks. Lose the weapon until the bind is broken, at which point it is considered dropped. |
Dondagora
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