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Post by Dondagora Tue Feb 26, 2019 5:48 pm

Parachute Kunai

FLUFF
Skill Type:  
Target: Field
Requirements: Ranged Weapon (Doesn't need to be equipped)
Concentration?: No.
Handseals?: No.
Makes Contact?: No.

Action Cost: 1 Action
Speed: 10 ticks
Duration: 50/100/150/200 ticks

NOTES
=
LEVEL 1
CHAKRA COST: 0
COOLDOWN: 0
DAMAGE: 0
EFFECT:  The User throws their weapon with a parachute attachment, creating a shadow on the field. For the duration all Shadow Ninjutsu gain +1 Accuracy. Stacks with other instances of this jutsu.
LEVEL 5
CHAKRA COST:
COOLDOWN: 0
DAMAGE: 0
EFFECT:  The User throws their weapon with a parachute attachment, creating a shadow on the field. For the duration all Shadow Ninjutsu gain +1 Accuracy. Stacks with other instances of this jutsu.
LEVEL 10
CHAKRA COST: 0
COOLDOWN: 0
DAMAGE: 0
EFFECT:  The User throws their weapon with a parachute attachment, creating a shadow on the field. For the duration all Shadow Ninjutsu gain +1 Accuracy. Stacks with other instances of this jutsu.
LEVEL 15
CHAKRA COST: 0
COOLDOWN: 0
DAMAGE: 0
EFFECT:  The User throws their weapon with a parachute attachment, creating a shadow on the field. For the duration all Shadow Ninjutsu gain +1 Accuracy. Stacks with other instances of this jutsu.


~~~~~~~~~~~



Dark Flash

FLUFF
Skill Type:  
Target:
Requirements: Flashbang
Concentration?: No.
Handseals?: No.
Makes Contact?: No.

Action Cost: 1 Action
Speed: 10 Ticks
Duration: 50 ticks

NOTES
=
LEVEL 5
CHAKRA COST:
MAINTAIN COST:
DAMAGE:
EFFECT: The next Shadow Ninjutsu used within the duration is treated as a Sneak Attack.
LEVEL 10
CHAKRA COST:
MAINTAIN COST:
DAMAGE:
EFFECT: A target suffers the effects of a Flashbang. The next Shadow Ninjutsu used toward the target within the duration is treated as a Sneak Attack.

~~~~~~~~~~~~~~


One with the Shadows

FLUFF
Skill Type:  
Target: Self, Field
Requirements:
Concentration?: No.
Handseals?: No.
Makes Contact?: No.

Action Cost: 1 Action
Speed: 10 ticks
Duration:

NOTES
=
LEVEL 1
CHAKRA COST: 0
COOLDOWN: 0
DAMAGE: 0
EFFECT: Define a shady region of the battlefield as a "Shadow Territory". Those not in the region cannot target the user with Contact-type actions. Shadow Ninjutsu targetting those inside gain Advantage (or lose Disadvantage). The user gains Advantage on stealth checks.

~~~~~

Shadow Channel

FLUFF
Skill Type:  Supplementary, Shadow Ninjutsu
Target: Weapon
Requirements: Weapon
Concentration?: No.
Handseals?: No.
Makes Contact?: N/A

Action Cost: 1 Action
Speed: 10 ticks
Duration: 100 ticks

NOTES
=
LEVEL 1
CHAKRA COST: 5
COOLDOWN: 0
DAMAGE: 0
EFFECT: Channel Shadow Imitation through a weapon, allowing it to target somebody's Shadow as a Called Shot which binds them for 20 ticks. Lose the weapon until the bind is broken, at which point it is considered dropped.
LEVEL 5
CHAKRA COST: 25
COOLDOWN: 0
DAMAGE: 0
EFFECT:  Channel Shadow Imitation through a weapon, allowing it to target somebody's Shadow as a Called Shot which binds them for 35 ticks. Lose the weapon until the bind is broken, at which point it is considered dropped.
LEVEL 10
CHAKRA COST: 50
COOLDOWN: 0
DAMAGE: 0
EFFECT:  Channel Shadow Imitation through a weapon, allowing it to target somebody's Shadow as a Called Shot which binds them for 50 ticks. Lose the weapon until the bind is broken, at which point it is considered dropped.
LEVEL 15
CHAKRA COST: 100
COOLDOWN: 0
DAMAGE: 0
EFFECT:  Channel Shadow Imitation through a weapon, allowing it to target somebody's Shadow as a Called Shot which binds them for 65 ticks. Lose the weapon until the bind is broken, at which point it is considered dropped.
Dondagora
Dondagora


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