Path of Shadows
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Path of Shadows
FLUFF | Skill Type: Attack Target: 2 Requirements: Concentration?: Yes Handseals?: Yes Makes Contact?: No Action Cost: 1 Speed: 15 Duration: 15 NOTES The targets make contact, triggering any effects either may have By maintaining this jutsu, the grabbed target may be carried on to an additional strike without a check to catch them. Can strike a different target with the additional strike. This means that it only requires the duration and not the speed. |
CHAKRA COST: 10 MAINTAIN COST: 5 DAMAGE: 18 EFFECT: Grab a target with shadow, and then slam them into another target, damaging both targets. This uses two checks, one to grab the first target (once the jutsu is initialized), and the next to hit the second target (at the end of the duration). Either check fails, damage is done to neither target. | |
CHAKRA COST: 50 MAINTAIN COST: 25 DAMAGE: 90 EFFECT: Grab a target with shadow, and then slam them into another target, damaging both targets. This uses two checks, one to grab the first target, and the next to hit the second target. Either check fails, damage is done to neither target. | |
CHAKRA COST: 100 MAINTAIN COST: 50 DAMAGE: 180 EFFECT: Grab a target with shadow, and then slam them into another target, damaging both targets. This uses two checks, one to grab the first target, and the next to hit the second target. Either check fails, damage is done to neither target. | |
CHAKRA COST: 200 MAINTAIN COST: 100 DAMAGE: 360 EFFECT: Grab a target with shadow, and then slam them into another target, damaging both targets. This uses two checks, one to grab the first target, and the next to hit the second target. Either check fails, damage is done to neither target. |
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FLUFF | Skill Type: Attack Target: 1 Requirements: Concentration?: No Handseals?: Yes Makes Contact?: No Action Cost: 1 Speed: 15 Duration: Instantaneous NOTES Upon a direct hit, can be instantaneously combo'ed into Shadow Imitation as a 0 tick and auto-hitting action. By paying 20% more chakra, this can be used as a reflexive action. |
CHAKRA COST: 10 MAINTAIN COST: DAMAGE: 17 EFFECT: Damage and interrupt any Level 1 action being performed by the target. | |
CHAKRA COST: 50 MAINTAIN COST: DAMAGE: 85 EFFECT: Damage and interrupt any Level 5 or lower action being performed by the target. | |
CHAKRA COST: 100 MAINTAIN COST: 50 DAMAGE: 170 EFFECT: Damage and interrupt any Level 10 action or lower being performed by the target. | |
CHAKRA COST: 200 MAINTAIN COST: 100 DAMAGE: 340 EFFECT: Damage and interrupt any Level 15 action or lower being performed by the target. |
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FLUFF | Skill Type: Supplementary Target: Weapon Requirements: Concentration?: Yes Handseals?: Yes Makes Contact?: No Action Cost: 1 Speed: 10 Duration: Instantaneous NOTES Taijutsu used via this jutsu are considered Shadow Ninjutsu. |
CHAKRA COST: 6 MAINTAIN COST: 3 DAMAGE: 0 EFFECT: Wield a weapon using shadow tendrils, capable of performing Level 1 Taijutsu with it. Taijutsu used with this weapon use Ninjutsu Accuracy instead of Taijutsu Accuracy. All cooldowns are coverted to chakra costs, each tick of cooldown becoming a point of chakra cost. | |
CHAKRA COST: 30 MAINTAIN COST: 15 DAMAGE: EFFECT: Wield a weapon using shadow tendrils, capable of performing Level 5 or below Taijutsu with it. Taijutsu used with this weapon use Ninjutsu Accuracy instead of Taijutsu Accuracy. All cooldowns are coverted to chakra costs, each tick of cooldown becoming a point of chakra cost. | |
CHAKRA COST: 60 MAINTAIN COST: 30 DAMAGE: EFFECT: Wield a weapon using shadow tendrils, capable of performing Level 10 or below Taijutsu with it. Taijutsu used with this weapon use Ninjutsu Accuracy instead of Taijutsu Accuracy. All cooldowns are coverted to chakra costs, each tick of cooldown becoming a point of chakra cost. | |
CHAKRA COST: 140 MAINTAIN COST: 70 DAMAGE: EFFECT: Wield a weapon using shadow tendrils, capable of performing any level of Taijutsu with it. Taijutsu used with this weapon use Ninjutsu Accuracy instead of Taijutsu Accuracy. All cooldowns are coverted to chakra costs, each tick of cooldown becoming a point of chakra cost. |
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FLUFF | Skill Type: Attack Target: 1 Requirements: Concentration?: No Handseals?: Yes Makes Contact?: No Action Cost: 1 Speed: 15 Duration: Indetermined. NOTES This does not break Shadow Imitation's bind. |
CHAKRA COST: 8 MAINTAIN COST: 4 DAMAGE: 7 EFFECT: Deal damage every 30 ticks. Chakra Costs and Cooldowns for the target are increased by 5%. | |
CHAKRA COST: 40 MAINTAIN COST: 20 DAMAGE: 35 EFFECT: Deal damage every 30 ticks. Chakra Costs and Cooldowns for the target are increased by 10%. | |
CHAKRA COST: 80 MAINTAIN COST: 40 DAMAGE: 70 EFFECT: Deal damage every 30 ticks. Chakra Costs and Cooldowns for the target are increased by 15%. | |
CHAKRA COST: 160 MAINTAIN COST: 80 DAMAGE: 140 EFFECT: Deal damage every 30 ticks. Chakra Costs and Cooldowns for the target are increased by 20%. |
Dondagora
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