Coward
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Coward
Sometimes, fighting an opponent that you know that you can't win against isn't the smartest (nor tactical) thing to do. Sometimes, it is better to run away and live to fight another day. Being called a 'Coward' for running away is better than taking a dirt nap. | |
EFFECT: -25 Ticks required to flee a battle. | |
EFFECT: -25 Ticks required to flee a battle. Dealing an attack only increases the fleeing time by 75 Ticks instead of 100 | |
EFFECT: -25 Ticks required to flee a battle Dealing an attack only increases the fleeing time by 50 Ticks instead of 100 Fleeing is considered a free action at 0 Ticks |
Admin- Head Admin
Character Information
Level: Infinite
Ryo: 99999
Branch: Main Branch
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