Final Jutsu
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Final Jutsu
FLUFF | Skill Type: Trap Target: 1-3 Requirements: Leading the Target Concentration?: No Handseals?: No Makes Contact?: No Action Cost: 1 Action Speed: 5 Ticks Duration: Instant NOTES "Move to Trap" is always a hidden action. Automatically hits. = |
CHAKRA COST: MAINTAIN COST: DAMAGE: 1000 EFFECT: By having this jutsu, the User has set up a lethal trap nearby. Using the unique action "Move to Trap" will bring the User a quarter of the way to the trap's location. Using Shadow Imitation, the User can cause their target to also use the "Move to Trap" action. Alternatively, any contact action targeting the User after the User has used "Move to Trap" will also count as moving a fourth of the way to the trap. The User can trigger the trap at any time to deal damage to any target who is at the trap's location. |
FLUFF | Skill Type: Shadow Ninjutsu, Bind Target: 1-3 Requirements: Concentration?: Yes. Handseals?: Yes. Makes Contact?: No. Action Cost: 1 Action Speed: 30 Ticks Duration: Until broken NOTES = |
CHAKRA COST: 200 MAINTAIN COST: 100 DAMAGE: 0 EFFECT: Bind up to 3 targets. These three, while bound, are considered a single target, even though they will still evade independantly. Targets must pass an HP Save of 18 to escape. |
Dondagora
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